Manuscript Title:

EXAMINING THE EFFECTS OF VIDEO GAME PLAYING ON THE AGGRESSIVE TENDENCIES OF PLAYERS

Author:

SAHIBZADA AZIZ JIBRAN, Dr. HINA SHAHID, Dr. FAZAL RAHIM KHAN

DOI Number:

DOI:10.17605/OSF.IO/XBGCF

Published : 2022-12-10

About the author(s)

1. SAHIBZADA AZIZ JIBRAN - Lecturer, Department of Arts & Media, Foundation University Islamabad.
2. Dr. HINA SHAHID - Assistant Professor/ HOD, Department of Arts & Media, Foundation University Islamabad.
3. Dr. FAZAL RAHIM KHAN - Professor/Dean, Faculty of Arts & Social Science, Foundation University Islamabad.

Full Text : PDF

Abstract

The aim of this study was to address the issue of linkage between video game playing and aggression. The rationale of this study was to identify the effects of videogame playing on aggressive tendencies in Pakistani cultural settings. The method of research in the study was quantitative survey was used. For data collection, the questionnaire was consisted in 3 sections which comprised of demographics, type and amount of videogames played and Buss Perry aggression model from which 379 respondents were selected, through probability sampling. The results showed that violent video game players’ had lower aggressive tendencies that non-violent video game players’. The result findings suggested an inverse relationship exists between the types of videogames played and the aggressive tendencies of players. The regression model scatter plot further elaborates the inverse relationship between violent video games players and aggression. Meanwhile, gender as a moderator does not play a statistically significant role in video games effect of aggression.


Keywords

Videogames, violent video games, non-violent video games, aggression, Pakistani cultural settings, university students, regression.